TOTALLY ACCURATE BATTLE SIMULATOR

The game is now out of Early Access/Game Preview but we still have some smaller updates and ports left. Down below is a roadmap loosely detailing our plans, please be aware that the plans can change at any time.

 

ROADMAP

What’s coming next?



Now that the game is out of Early Access the updates will be fewer and further between.

All dates listed on this page are estimates and can change at any time.


ROADMAP

Neon Weapons and glowing materials in the Unit Creator - 17th of January 2024

PlayStation 5 port: 2024

Bug Fixes and Quality of life changes: Continuous

 

 

In order to have full transparency of how we look at future updates to the game here is some context as to why we aren’t planning on more updates past what is listed here

Beyond the Neon update, we currently don’t have any other update plans for the game at this time.

This is due to several reasons:

First off,

we have worked on TABS for 7+ years at this point (more than half a decade if we’re being fancy). As much as we adore the game, we want to make something new. If you follow us on social media like Twitter or TikTok you might have seen the prototype for our new game HASTE: Broken Worlds, you can sign up for news at runfastgame.com or wishlist it on Steam.

Secondly, due to TABS having been developed for over seven years, it’s at a point where it is super hard to work on. It can take the designers a day of crashes to even load into the project, and once they make changes it’s super common for other things to break and create more bugs.

This made us reevaluate most of our future updates like the Hero Unit and additional features to the Unit Creator. It just isn’t reasonable to work on new features for the game with the project in such a state.

TABS has reached over 2.3 Million units, campaigns, maps, and factions in the workshop! WOW!

One of the reasons we included the Unit Creator and the new Map Creator in the game is so that you and other players can keep innovating and creating awesome campaigns and units. Because of your endless creativity, you and other players will never run out of new units to try, maps to fight on, or campaigns to beat.

We are very thankful for the dedication of this community and everyone creating and sharing their campaigns, units, and battles, and hope to see and play even more going forward.